Shadow Knights Studio is an indie game company currently working on a First person thriller called The Lighthouse. The team is made up four members plus one composer, and here creating the game are.
LAYLEE BODAGHEE – Game Director
ARI BODAGHEE – Technical Director
DANIAH MANDEGARY – Art Director
RICHARD VINCI – Lead Environment Artist
MIMI PAGE – Composer
The Lighthouse takes place on February 19, 1964. You play as James Irvine, a former detective turned private investigator in the state of Maine. Irvine is a man who solves the problems that the city doesn’t have the inclination to follow-up on, little less solve. Many of the lucrative cases that come to his office are from locals with various requests, from spouses looking to expose infidelity in their relationships to business owners looking to gather enough evidence to incriminate their partners.
February 19, 1964 is an important anniversary for Pt. Irvine as it’s the day he lost his first born, Lily, to cancer 7 years prior. Every year he visits her, placing a yellow lily and lit candle on her gravestone before watching it burn until extinguished. This tradition had never been broken – until today. As he packs to leave his office, candle in hand, he notices a letter slide under his door, the envelope marked: ‘Irvine.’
He opens it and reads:
My daughter hasn’t come home for 2 years, 4 months and 9 days. You see, she’s missing. She was involved in the old lighthouse incident, you may remember her name – Lily. I’ve asked the local authorities to look for her, but they haven’t got a clue. They tell me horrible things that no parent should hear. They tell me to accept that she may have died. Worst, they tell me they can’t help. I can’t sleep until I know where she is, if she’s safe, if she’s scared, and if she’s trying to come home but can’t find home. Help me find her. Look for her at the Lighthouse, as that was her last known location.
Inside the envelope he finds an address and a single, yellow lily.
Hands On With THE LIGHTHOUSE Alpha Demo
I first want to remind people that The Lighthouse Game was on Kickstarter, not once, but twice with the second time getting funded. Unfortunately, I didn’t pledge the first time and didn’t hear about the second time or “try” as I like to put it. Since on campaigns second attempt they usually have learned there mistakes the first time around and either reduced the goal or had enough exposure near the end that it didn’t help them in time.
Firstly I learned from their website that the second campaign succeeded in which allowed to bring there upcoming horror game into reality. Which already sends a creepy welcoming to the horror genre. Let’s talk the Alpha Demo, which is available for free. But remember this demo we or you play(ed) is roughly a year old, by now a lot of changes have happened and can be read here.
The demo starts off right away with the player beginning inside a creepy well made environment as if inside a small hotel or some kind of cottage. Here there’s nothing but the eerie sounds of Mimi Page mixed with the sometimes shining light from the lighthouse peering through the ONLY window visible.
At first glance you’ll probably notice the painting or photograph on the wall revealing a “1” every time (like mentioned above), the light from the lighthouse showing the hidden number. Another way of not making you look insane, okay maybe half insane is the pile of boxes within the other room with a message on the wall. Where you just saw those boxes reveals “YOU TWO WILL PAY”. At first playing (video above) I got confused on where to look or haven’t looked, I mean sometimes beds with bloody sheets don’t necessary have any sort of “clues”. In this case there’s a very detailed knife now revealing a “7” carved on the handle. Lastly you may notice that the rug just below your feet seems to be as if placed on the floor in a rushed manner. Lift the rug up to unveil the main puzzle of the demo itself.
From here you’ll notice the numbers on the floor will LIGHT UP as the light from the LIGHTHOUSE itself passes by. Indicating the code needed to open up the safe, which I’ll bring up another playthrough we did with something we noticed.
Once after we went through the demo the first time we went back to play it again, thinking we already knew the code from the previous playthrough, boy weren’t we wrong. Attempting the second playthrough lead us to see that the demo, didn’t just have one code to work with, but has multiple codes.
The first time we had to unlock the safe with “1927” second time around the code changed to “2971”. Which unlocked the safe to give us a “ROOM KEY” that belongs to the only locked door in the demo. While walking to get to the locked room you may have got yourself locked inside the bathroom, as if it’s a nod to the infamous PT aka Silent Hills. I don’t know if that’s what they were trying to do, but it def reminded me of that Playable Teaser on PlayStation.
If you investigated everything around your room, you’d notice the phone mentioned that there was no copper wires running to the wall what so ever. Now with the room key in your hands the phone will ring. Pick it up for a nice creepy message, almost reminds me of the scene in Silent Hill 3 with the “Happy birthday to you…” phone call coming from inside an abandoned locker.
Just before finishing this very nice creepy demo of what’s to come of THE LIGHTHOUSE, you finally witness the crying lady you hear while locked inside the bathroom (door to bathroom is on the right side of this mysterious lady). Which seems to be doing something before vanishing and leaving a photo of a yellow lily flower.
Open the locked door with the key you just obtained to finish the demo.
Conclusion: Shadow Knights Studio, “shut up and take my money!” I cannot wait for the full release, hopefully we get to play an updated demo or get some sort of taste beforehand. Mimi Page did a phenomenal job with setting the music of THE LIGHTHOUSE that you can purchase it on iTunes, Bandcamp or by visiting here which also allows you to pre-order for Steam or Xbox for roughly $35 to get goodies along with a code when the game finally releases.
What It Took to Create THE LIGHTHOUSE
Need more? Make sure to bookmark http://thelighthousegame.com for all the news and links of everything THE LIGHTHOUSE coming from Shadow Knights Studio.
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And Remember… add THE LIGHTHOUSE On Steam