1349. The plague ravages the Kingdom of France. Amicia and her younger brother Hugo are pursued by the Inquisition through villages devastated by the disease. On their way, they will have to join forces with other children, and evade swarms of rats using fire and light. Aided only by the link that binds their fates together, they will face untold horrors in their struggle to survive.As their adventure begins… the time of innocence ends.
Follow the grim tale of young Amicia and her little brother Hugo, in a heartrending journey through the darkest hours of history. Hunted by Inquisition soldiers and surrounded by unstoppable swarms of rats, Amicia and Hugo will come to know and trust each other. As they struggle to survive against overwhelming odds, they will fight to find purpose in this brutal, unforgiving world.
Developed by Asobo Studio and Published by Focus Home Interactive comes an emotional ride, mixed with stunning graphics, easy controls, and different ways to take down the Inquisition around you. To be straight forward.
“A Plague Tale is a MUST play!”
Right at the start we are hit with what I mentioned the stunning, beautiful environment as we set out with Amicia’s father Robert and Lion (dog). To sling shot apples, and hunt down a wild boar. However within the first 10 minutes we watch as the world around her turns to darkness. We watch in emotion, Lion, the dog. Get taken away from a hole in the ground by something unknown. Rushing home to tell her mother by her father’s order, Beatrice (mother) doesn’t really seem interested in Amicia at first. Right before the Inquisition comes into the village, destroying and murdering those in their way to find Hugo (brother). From there Amicia is now the prime protector of Hugo, as they set out into the world looking for a cure for Hugo.
Along the journey to fight not only against the Inquisition, but also a plague of unordinary rats. Controlled by the Prima Macula as Lucas (orphan) calls it, a supernatural power. We also meet up with two thieves, Melie and Arthur, and finally Rodric (a blacksmith). But to not jump to far, the first area we really see Melie and Arthur is doing the 16 minute game play we saw of the forces and torches of guiding through the plagued area.
Alchemy plays a big part in this game, as far as crafting ammo and other various items. We have to relay on our sling and the environment, from throwing rocks, pots, to making projectile for your sling. Like Ignitus, Devorantis, Ordoris, Exstinquis, Sommnum, and Luninosa. Which I’m gonna stop for a second to inform that sometimes, Devorantis likes to glitch and not work. I don’t know if it’s a bug or was meant to sometimes not work, or it was intentional. Crafting what you need is very suggestive and not just craft everything, because Luninosa is the most expensive materials to craft. Use it ONLY to get to Alchemist carts.
As we approach the end of this remarkable game, our final thoughts is this. Between the time we either played or watched, we really see our world in a different light. You have to acknowledge Asobo Studios, for recreating what was a very scary time in the real world. Bringing it back to the modern day light, reminding us that we could all perish and infect ourselves from a disease so easily. That we become the prime carrier of what started it all to begin with, as others around us hunt for us to try and put a end to the madness. And that’s what Asobo Studio did, created a world to see our dark times.
The soundtrack composed by Olivier Deriviere, is a stunning atmospheric emotional haunting ride. Each track we hear just fits A Plague Tale: Innocence. And I’m glad you can purchase it on iTunes. Over 86 minutes of a haunting soundtrack, to a emotional haunting game.