Scorn is an upcoming first-person shooter horror game developed by Ebb Software for Microsoft Windows (PC) and Xbox Series X. The game is directly inspired by the works of H. R. Giger and Zdzisław Beksiński.
Date of release is to be decided, but expect it to be among the launch titles for the Xbox Series X and the PC (Steam) release will be on the same date or will follow it. Wishlist it on Steam store today to know about the release date! Xbox Series X and PS5, both are releasing this Holiday 2020, so this game will either be released during that period or maybe in early 2021 if there’s a delay.
The latest next-gen Trailer:
2017 Early Gameplay Trailer (Graphics not representing the final product)-
ABOUT THIS GAME
Scorn is an atmospheric first-person horror adventure game set in a nightmarish universe of odd forms and somber tapestry.
It is designed around the idea of “being thrown into the world”. Isolated and lost inside this dream-like world, you will explore different interconnected regions in a non-linear fashion. The unsettling environment is a character itself.
Every location contains its own theme (story), puzzles and characters that are integral in creating a cohesive world. Throughout the game you will open up new areas, acquire different skill sets, weapons, various items and try to comprehend the sights presented to you.
–Cohesive “lived-in” world – Scorn takes place in an open-ended world with different interconnected regions. Each region is a maze-like structure with various rooms and paths to discover. All the storytelling happens in-game, with no cut-scenes to distract you from the grisly reality of the living, breathing world you’re in. But keep your eyes open – the game won’t show you any sympathy if you miss something important on your uneasy travels. Everything has a reason and purpose – you just need to work out what it is.
–Full body awareness – Players will experience better immersion being aware of the character’s body and movement. Interaction with the world is realistic – objects are picked up with your hands (instead of just floating in midair), machines and instruments are operated by grabbing the controls etc.
–Inventory and ammo management – is defined and limited. It plays a big role in keeping the player in an even greater state of awareness throughout the whole game. Players will have to think about when to fight and when to take cover and how their actions affect the world around them. Different play styles will be needed to advance.
ABOUT- H.R. Giger:-
Hans Ruedi Giger was a Swiss painter, best known for airbrush images of humans and machines linked together in a cold biomechanical relationship. Later he abandoned airbrush work for pastels, markers, and ink. He was part of the special effects team that won an Academy Award for design work on the film Alien. – Wikipedia
About Zdzisław Beksiński.-
Zdzisław Beksiński was a Polish painter, photographer and sculptor, specializing in the field of dystopian surrealism. Beksiński made his paintings and drawings in what he called either a ‘Baroque’ or a ‘Gothic’ manner. His creations were made mainly in two periods. – Wikipedia
MATURE CONTENT DESCRIPTION
The developers describe the content like this:
This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Nudity or Sexual Content, Frequent Violence or Gore, General Mature Content
Twitter Page- https://twitter.com/scorn_game
Official Website: https://www.scorn-game.com/
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